This Starfield XP exploit lets you rack up to 20k XP per minute

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Rank up your skills at a quick pace with ease using this handy XP exploit (Image: Bethesda)
Rank up your skills at a quick pace with ease using this handy XP exploit (Image: Bethesda)

This Starfield XP exploit has the potential to net you as much as 20k XP per minute, but you'll need to lay the groundwork if you want to get to level 100 in as little as 20 minutes.

If you're not a stranger to Bethesda games, you'll be familiar with the dagger spamming exploit in The Elder Scrolls 5: Skyrim. This Starfield XP exploit is basically that but on a much larger scale. You'll want to look at prepping your ship so shipyard locations might come in handy because you're going to want a lot of storage capacity, and you can upgrade or buy new ships at the yards.

This method of farming Starfield XP involves setting up extraction and storage for specific minerals by building outposts, making time pass to fill up on them, and spam crafting an item that will give you the XP boost you're after. This is fully broken down in YouTuber Kibbles Gaming's 20 minute video, but we've crammed all the info into bitesize sections below for you.

This Starfield XP exploit is scalable so you can focus on more extraction and more storage, or start small and work your way up – whatever works for you. But the potential to boost your XP gains is there. You will need a decent amount of credit to do this trick, so be sure to check out the Starfield infinite money glitch to get a leg up before it's patched out.

Step 1: buy resources

Go to the UC Distribution Centre on Jemison in the Alpha Centauri system to buy the resources needed to kick things off. Speak to vendor Tseng and buy the following:

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  • adaptive frames
  • aluminium
  • beryllium
  • cobalt
  • copper
  • iron
  • nickel
  • tungsten
  • lubricant
  • zero wire

If anything on the list is unavailable, you can sit on a chair and wait for 24 hours. You'll need to do this anyway, as we're stocking up big time, and Kibbles Gaming recommends repeating this resting and purchasing cycle at least two to three times to save yourself the trouble of having to come back for more later on. But you can always revisit the vendor later on if need be. You can also make adaptive frames with iron and aluminium so you can always buy surplus of those minerals to craft them yourself.

Step 2: upgrade your ship

You can upgrade your ship at Starfield at shipyards and the objective is give it more cargo slots. Kibbles Gaming has a giant freighter on the go, but you don't need to go that hard. Conveniently, there's a shipyard on Jemison so head over there and get your ship kitted out to hold cargo. Bear in mind you'll be sacrificing mobility and interior space so I'd use this ship exclusively for this Starfield XP exploit and make sure it can carry at least a few thousand cargo.

It's advisable to store all of the resources you just bought aboard your ship, and you can keep coming back to fill it up. The Weight Lifting trait will also help you lug all this heavy stuff around so consider investing in that. And if you're a hoarder in Bethesda games, you'll likely want to invest in that anyway.

Step 3: mine Iron and aluminium for adaptive frame

We need to start extracting iron and aluminium next so you need to locate planets rich with these resources. Kibbles Gaming suggests Kurtz (Jemison's moon) for aluminium and Zamka (Olivas's moon) for iron. Both of these locations are in the Alpha Centauri star system. Zoom in on the planets or moons you've chosen and scan for resource locations. We want to head down and land on a spot full of the resource and make an outpost.

Now that an outpost has been established, we want to place extractors down to suck up the minerals we're after. You'll either have the basic version available, or if you've been doing research, you can use the more advanced variants. Extractors require tungsten, aluminium, and iron to build and need power to run. Put down around five to start off with, and then start placing solar arrays or wind turbines for the power needed for the extractors. There's no atmosphere on Kurtz of Zamka so you'll need solar arrays, but use whichever method works best for the planets you've chosen.

Next you need storage containers for the resources you're extracting, and they require aluminium, iron and an adaptive frame to construct. Again, you may have better variants depending on the research you've done. Put a whole bunch down and connect them to one another. Then connect your extractors to the storage containers and you've got a planet dedicated to mining aluminium.

The final touches are a transfer container that requires tungsten, lubricant, and iron, and a landing pad which you need zero wire, iron, adaptive frame, and beryllium to build. Attach your storage containers to your transfer container. Meanwhile, your ship should appear on the landing pad once it's built. Now you can transfer resources from the outpost to your ship's cargo hold.

It's also worth setting up an industrial workbench at outposts so you can craft anything you might need on the fly. Repeat these steps on Zamka – or your other planet of choice – so you have an iron mining planet all set up. Drop a chair down and rest so that your containers full up and then craft adaptive frame at your workbench. We'll need these to make storage in the later steps.

Step 4: setting up Starfield XP farming

Our next destination is the Rasalhague system and the planet Rasalhague 2 which is rich in nickel and cobalt. Of course, you can choose a different planet but those are the resources we need now. Kibbles Gaming suggests making an outpost in an area that straddles both nickel and cobalt deposits for efficient extraction of the two resources. You'll be able to choose a good spot once you've scanned.

Set up your extractors and power generators as usual, as well as storage containers and an industrialworkbench. Connect one set to nickel extractors and one set to your cobalt extractors. We don't need the landing pad or transfer container here. Bear in mind that if there are animals on the planet, you might want to set up some defences as the last step is going to involve a time transition, in case your equipment gets damaged and you won't be around for repairs.

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Step 5: Starfield XP exploit time

Resource gathering in Starfield works off of UT (universal time) so waiting around on a chair on your mining planet isn't going to get the output we want. We have to travel to somewhere familiar to get the time transition we're after to make this Starfield XP exploit worthwhile. Head to the Sol star system where you'll find our very own solar system. It's next to Alpha Centauri. Land on Venus, which mimics the real thing to some extent, with one full rotation (a day) taking hundreds of days elsewhere. In this case, 24 local hours on Venus is equal to 2,400 hours UT.

Take a seat and wait for 24 hours – 100 days will pass on Rasalhague 2 in the meantime. Your extractors will have filled up your storage during this time. Revisit Rasalhague 2 (or your nickel/ cobalt planet) and your containers should be stuffed.

Use the industrial workbench to rustle up some of the isocentered magnet which need nickel and cobalt to build. Spam-make this item, producing 99 (the max available) at a time. You get 100XP every time you do this, so if you can do this process quickly, you'll be clocking up around 20k XP per minute.

Shabana Arif

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